Deadbelt

Roadmap

Deadbelt goes into Early Access only when everything on the first list is in.

In the first release

  1. In progressFirst-class mod supportMods are folders of data and scripts that add items, recipes, buildings and vehicles; load order and dependencies are next.
  2. In progressDogs that fight for you, and dogs that hunt youFeral packs, taming and a bonded dog that stands against the dead are in; dogs that fight at your side are coming.
  3. BuiltHordes that roam the map
  4. BuiltChickens, rabbits and cattle
  5. In progressFarming, even in winter, with glass housesSix crops to plow, sow and harvest are in; the glass houses are coming.
  6. In progressReclaiming parts of the map: bringing the power backHouse wiring, generators and the town's power network are in; switching a district back on is coming.
  7. In progressCars, utility trucks and fire trucks that fight fireCars and the fire engine drive; utility trucks and putting out fires are coming.
  8. BuiltWildfires, and buildings that fall without support
  9. In progressFending off the cold, the snow and sicknessCold, snow and the body that suffers them are in; flu and pneumonia are coming.
  10. In progressBuilding and securing your own baseBuilding and barricading are in; stone and steel walls are coming.
  11. BuiltA third-person view in real 3D, with a free camera
  12. In progressGenerators, solar panels and wind turbines to power your baseGenerators are in; solar and wind are coming.
  13. In progressLots of lore, and musicThe soundtrack and three local newspapers are in; the other papers you find and the broadcasts are coming.
  14. PlannedEscalation: a mode where the pressure of the dead keeps rising

After it, in this order

  1. Other survivors: people with lives, plans and words of their own
  2. Digging water channels
  3. Multiplayer: the valley together, in co-op

As of November 2026.