Roadmap
Deadbelt goes into Early Access only when everything on the first list is in.
In the first release
- In progressFirst-class mod supportMods are folders of data and scripts that add items, recipes, buildings and vehicles; load order and dependencies are next.
- In progressDogs that fight for you, and dogs that hunt youFeral packs, taming and a bonded dog that stands against the dead are in; dogs that fight at your side are coming.
- BuiltHordes that roam the map
- BuiltChickens, rabbits and cattle
- In progressFarming, even in winter, with glass housesSix crops to plow, sow and harvest are in; the glass houses are coming.
- In progressReclaiming parts of the map: bringing the power backHouse wiring, generators and the town's power network are in; switching a district back on is coming.
- In progressCars, utility trucks and fire trucks that fight fireCars and the fire engine drive; utility trucks and putting out fires are coming.
- BuiltWildfires, and buildings that fall without support
- In progressFending off the cold, the snow and sicknessCold, snow and the body that suffers them are in; flu and pneumonia are coming.
- In progressBuilding and securing your own baseBuilding and barricading are in; stone and steel walls are coming.
- BuiltA third-person view in real 3D, with a free camera
- In progressGenerators, solar panels and wind turbines to power your baseGenerators are in; solar and wind are coming.
- In progressLots of lore, and musicThe soundtrack and three local newspapers are in; the other papers you find and the broadcasts are coming.
- PlannedEscalation: a mode where the pressure of the dead keeps rising
After it, in this order
- Other survivors: people with lives, plans and words of their own
- Digging water channels
- Multiplayer: the valley together, in co-op
As of November 2026.