The game
Some stats
- 16 × 16 km
- of Western Pennsylvania
- ~20,000
- procedurally generated buildings
- ~200,000
- dead
- ~26,000
- simulated animals (dogs, chickens)
- 5
- tunnels
- ~740
- miles of road
- ~5
- miles of bridges
- ~30
- handcrafted landmark buildings
- 1
- airport
The dead
- If you are careless, expect massive hordes to aim for you and your base
- Sound travels through walls and floors: your hammering draws them
- Lure them away: make noise elsewhere, like an alarm clock ringing in a house down the street
- In escalation mode, zombies feast on their rotting companions, and get stronger over time
Dogs
- Behaviour modelled on real dogs: hunger, fear, trust, and the pack
- Loose packs from the start, hungry and wary of you; they know the dead by smell, and fear them
- Shut-in dogs: a pet in a house, its owner turned in the next room. Let it out
- Feed them and walk away, and a dog may stay; a whole pack can be won
- A dog that trusts you fights by your side against the dead
- Dogs sense the dead, defend your base, get hurt, and die
- A dog keeps the loneliness down
- A dog that lives at your place feeds off what you left it while you are away
- They live their own lives: drink from creeks, hunt hens and rabbits, bark to rally the pack, and call the dead with it
- Left alone, packs turn feral and dangerous over weeks; fire, a loud noise, or a steady stare holds them off
The valley
- Inspired by the lore and area around Johnstown, PA
- Modeled after real terrain
- Streamed, fully persistent, chunk-based terrain without loading screens
Weather and seasons
- Realistic weather: fronts, wet spells, droughts, heat waves
- Storms: blizzards, autumn downpours, summer thunderstorms
- Snow: piles up, slows cars, the dead, and you
- Shovel it: by hand, or with a plow blade mounted on a truck, and clear the roads yourself, or stay home
- Tracks in the snow from the dead, from animals, and from you
- Hunker down in your base to shelter against the weather (more below)
Your base
- Temperature is modelled: heat sources spread warmth, broken windows let the wind and cold in, insulation holds it
- Board up windows and doors from both sides
- Build your own base, with the same pieces the houses are made of: walls, floors, roofs, fences
- Fortify your base: wood walls first, then stone, then steel
- Power it: hook up generators, solar panels and wind turbines
- Catch rain in barrels and buckets, or secure a route to the nearest creek
- Dig into the ground: make your own cellar or underground shelter
Structure
- Structural integrity: build carelessly, and your base comes down
- Take out the wrong wall, and the noise, on top of the damage, will draw a horde aiming for your base
- Without repairs, damage accumulates
Fire
- Fire spreads with the weather: in a dry summer, the woods around your base can burn
- Fire jumps from roof to roof on the wind: a fire next door is your problem too
- A base that burns down is lost for good
- Be wary of the dead catching fire: for about an hour they roam around while slowly burning, setting things alight wherever they go
A town running down
- Utilities fail: power within days, then water, then gas
- Food spoils: without power, fridges keep it for hours, freezers for a day
- Search houses: some are packed up and empty, some looted, some still have the family inside, dead, with the pantry full
- Gas stations run dry
- Scavenge the town for food, tools and fuel while they last
Fighting
- Shove a crowd back, strike while they stagger
- Weapons wear out and break
- Guns: every shot draws the dead to you, from farther away than you can see
- Armor: leather and helmets stop bites, clothes tear where you are hit
Your body
- Infection: a bite turns you, a scratch might, and it spreads through your body; rest, food and water may help you fight off a small dose
- Broken bones: either you have a fortified base with enough stockpiles, or you're as good as dead. A crutch and a splint help
- Sickness: a cold from a room someone coughed in, dysentery from creek water you didn't boil
- Body temperature: wet clothes and cold nights can kill you; dress for winter, and you stay warm well below freezing
- Mood and loneliness weigh on you; a warm, safe base lifts your spirits
Living off the land
- Cooking: watch the pot, or it burns
- Recipes: learn named dishes and fill your cookbook; a good meal fills you for longer, heals more, and lifts your mood
- Forage by season, fish twenty species, set traps and snares
- Farm by the real weather; build and secure a greenhouse, and grow food through the winter
- Keep chickens well, and they lay eggs; cattle graze the pastures
- Crafting: make tools, weapons and traps from what you find, or work out your own recipes
Skills and books
- 27 skills, from carpentry, masonry and mechanics to cooking, medicine and fishing
- Skills level up as you use them
- Your profession from before gives you a head start
- Skill books: read the one for your level, and you learn faster
- Crafting books teach you new recipes
Cars
- 14 vehicle families: sedans, hatchbacks, sports and muscle cars, pickups, SUVs, vans, minivans, police cars, ambulances, fire engines, a rescue truck, and a military utility truck
- Parked where people left them, locked: find the key, or hotwire it
- Every part wears: a car drives only as well as its parts
- Build your apocalypse truck: mix and match the parts you find, then fortify it and add to it
- Plow through snow and through crowds, and the car takes the damage
- Fuel: pump it while there is power, then siphon it from tanks
Seeing it
- True 3D, free camera, from street level to straight down
- Indoors, the roof and the floors above you are cut away: third person works inside, on every floor
- Rooms you haven't seen stay dark: anything could be in there
- First-person view
- Cellars, basements, an underground shelter, road tunnels, bridges
Sound, music, lore
- Adaptive score that follows the danger
- Radio of 2005: CDs and cassettes by bands that never existed, played in your car
- Newspapers from the days before it happened
- Broadcasts still on the air, for now
Mods
- A mod is a folder or a zip: data and Lua
- Stock mods: every animal, the cars, and the tutorial, written the way you would write your own
- Lua interface: replace any window
- Saves store everything by name: add and remove mods safely